![]() It isn't hidden like the rope trick spell. ![]() You can choose the colour but that is it. the "dome" does have a floor based on the area of effect.įinally, the dome is clearly visible from the outside. So although the spell text refers to "dome". The spell's area of effect is listed as a "hemisphere" which is defined as both the surface of the dome part and the flat part across the diameter. It is arguable whether smoke or noxious gases would pass through the dome since those would not be "comfortable" :)Īlso, on the question about a floor. The same should work with smoke or poisonous gases."The dome's atmosphere is always comfortable and dry, no matter the outside weather." They use it in a cave and the kobolds realize it? Have the kobolds collapse the tunnel and make the players have to dig themselves out (and perhaps the kobolds/BBEG escapes to a new location. If the players use Tiny Hut a lot, you could always set it up where they get a reputation for it. They can choose to take the rest and deal with more enemies, or push on through and risk. Perhaps the players overhear that reinforcements will arrive in 6 hours. Getting to this contact will give the players some information that will help save a town, princess, king, queen, or maybe even to keep an item from falling into the wrong hands. Perhaps they need to meet up with a roguish contact who will not wait around for them for long, if they miss the fist drop point, they need to get to the second drop point which can be in a more dangerous area. They won't have time to deal with Tiny Hut. If the players have 8 hours to stop an incantation from summoning Booz-e-bulb (Booze-Devil). Yeah, from time to time it's fine, but most of the time those comics are meh. Superman works best when he's there to save someone, not when *doomsday monster number 10* shows up. ![]() It isn't about defeating ~~Superman~~ the Hut, it's about making the win condition not about HP or fighting or defeating ~~Superman~~ the Hut. Have one or two enemies specifically wave at the PCs and give a thumbs up.īut the best way to defeat Tiny Hut is the same way to make an interesting superman comic. Build trenches, create difficult terrain, set traps, the whole 9 yards. If a tiny hut is found, the BBEG should order all troops to surround the hut. Once the tiny hut is found, which shouldn't be all that hard unless the players get really creative (let them have their fun once in a while), the hut becomes a prison. Or Their enemies caused a forest fire at thier location for when the bubbles down.Oh yes. Assuming they have roused the ire of a Warband. Noone said that they can't be surrounded by enemies and have set the battlefield to your advantage.
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